A downloadable Mental Madness for Windows

Stockholm University, 2020; Finale Game Project

"Assemble your friends for a great knock-out experience and let them feel the strength of your fists before you meet the same end. Pick your favorite character and use different weapons to your advantage in this action packed local multiplayer game. Who will be crowned the victor of madness?"

MENTAL MADNESS is an action packed game with only one winner at the end of each round, don’t let your friends get the better of you in this local multiplayer fight.

ARENA
Three uniquely styled arenas with different layouts. Get acquainted with the beautifully stylized and atmospheric battlegrounds to maximize your chances of victory.

CHARACTERS
Four cute, eerie and personalized characters to choose from, all with their looks and animations. The characters are similarly sized but vary in attack speed and strength. Are you looking for a quick and agile character, a slow but strong brute or do you want to look cute when you win?

ITEMS
Five crazy items to get you an advantage over your enemies with the use of different mechanics. Grab the classic pistol, dash into your enemies with a magical glove or create a vortex pulling everyone closer to the middle to create absolute mayhem. The choice is yours but the goal remains the same, knock your enemies out of the arena.

System Requirements: Windows PC + Xbox controller












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ABOUT THE PROJECT

This was the final game project made by two students of the Bachelor Programme in Computer Game Development, class 2017-2020 at Stockholm University.  The length of the project was three months

Originally the class was divided up into groups of 9 to make a project, however, our group ended up disbanding due to students quitting the programme and other personal issues. 

It left us being only two and we had to make a decision and a pitch of a new game fast in order to continue with the course. Super Smash Bros. crossed our minds since we had been playing it for a while recently and so we decided to explore how it would be to create something like it but in 3D, and our own take on brawl games.

Of course we encountered many hardships, things we didn't know, having to work as the 7 we didn't have in our group and disciplined deadlines and communication skills. 
 With a lot of dedication and passion for the game industry, we made it through and the game was showcased at the Technical Museum of Stockholm for 1 week.

We could write an entire 3 books about all the things we learned, what we now know should be the focus when making games and the importance of being a great team.  Of course there are are tons of things we would like to redo and reiterate on - a game is never finished but at some point you have to know when to stop in order to continue the rest. We believed we could do anything and in the end we gave it our best, respected each other's work and were quite proud of the outcome. 

Artist & Level Designer: Therése Eriksson 
Programmer & VFX: Gleb Kornienko
Music: David Eriksson








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MentalMadness_v2.8.0b.zip 429 MB
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Mental Madness GDD 6 MB
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Mental Madness CANVAS 103 kB
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Mental Madness PITCH [SWE] 415 kB

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